I'm a Senior 3D Artist, specializing mostly in characters, with some environment art and a smattering of animation skills. With 25+ years experience in the games industry I have a heap of games under my belt in pretty much every style and genre going! I'm highly proficient with 3DS Max, Zbrush, Photoshop, Substance Painter, Unity, Unreal and am experienced in both high and low-poly modelling and texturing on both mobile and console platforms.
Produced high and low-poly character, weapon, props and environment art assets for the mobile app game "Guardians of Haven". This was for all three of the game loops - first-person shooter, city-sim and top-down strategy.
Produced high and low poly character, prop and environment models for a variety of mobile app games.
Produced high and low poly character and weapon models and textures for the mobile app game "Epoch".
Produced high and low rez characters, weapons, props and environment assets, as well as some animations, for a variety of games. Also oversaw junior artists and developed art pipelines.
Produced character models and textures for the Mafia game "Made Man".
Produced character, prop and environment art, as well as some animation, for a variety of TV shows, adverts and commercial products. Co-designed game-play and oversaw art production, as well as produced character, environment, weapon and prop assets and animations for the game "Apocalyptica".
Produced environment and vehicle models for the games "Grand Touring" and "Ford Racing".